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利用Canvas实现粒子图形变形动画特效 特效描述:利用Canvas实现 粒子图形变形 动画特效,利用Canvas实现粒子图形变形动画特效 代码结构1. 引入JS
- <script type="text/javascript" src="js/jquery.min.js"></script>
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2. HTML代码 - <div id="jsi-particle-container" class="container"></div>
- <script>
- var RENDERER = {
- PARTICLE_COUNT : 1000,
- PARTICLE_RADIUS : 1,
- MAX_ROTATION_ANGLE : Math.PI / 60,
- TRANSLATION_COUNT : 500,
- init : function(strategy){
- this.setParameters(strategy);
- this.createParticles();
- this.setupFigure();
- this.reconstructMethod();
- this.bindEvent();
- this.drawFigure();
- },
- setParameters : function(strategy){
- this.$window = $(window);
- this.$container = $('#jsi-particle-container');
- this.width = this.$container.width();
- this.height = this.$container.height();
- this.$canvas = $('<canvas />').attr({width : this.width, height : this.height}).appendTo(this.$container);
- this.context = this.$canvas.get(0).getContext('2d');
- this.center = {x : this.width / 2, y : this.height / 2};
- this.rotationX = this.MAX_ROTATION_ANGLE;
- this.rotationY = this.MAX_ROTATION_ANGLE;
- this.strategyIndex = 0;
- this.translationCount = 0;
- this.theta = 0;
- this.strategies = strategy.getStrategies();
- this.particles = [];
- },
- createParticles : function(){
- for(var i = 0; i < this.PARTICLE_COUNT; i ++){
- this.particles.push(new PARTICLE(this.center));
- }
- },
- reconstructMethod : function(){
- this.setupFigure = this.setupFigure.bind(this);
- this.drawFigure = this.drawFigure.bind(this);
- this.changeAngle = this.changeAngle.bind(this);
- },
- bindEvent : function(){
- this.$container.on('click', this.setupFigure);
- this.$container.on('mousemove', this.changeAngle);
- },
- changeAngle : function(event){
- var offset = this.$container.offset(),
- x = event.clientX - offset.left + this.$window.scrollLeft(),
- y = event.clientY - offset.top + this.$window.scrollTop();
- this.rotationX = (this.center.y - y) / this.center.y * this.MAX_ROTATION_ANGLE;
- this.rotationY = (this.center.x - x) / this.center.x * this.MAX_ROTATION_ANGLE;
- },
- setupFigure : function(){
- for(var i = 0, length = this.particles.length; i < length; i++){
- this.particles[i].setAxis(this.strategies[this.strategyIndex]());
- }
- if(++this.strategyIndex == this.strategies.length){
- this.strategyIndex = 0;
- }
- this.translationCount = 0;
- },
- drawFigure : function(){
- requestAnimationFrame(this.drawFigure);
- this.context.fillStyle = 'rgba(0, 0, 0, 0.2)';
- this.context.fillRect(0, 0, this.width, this.height);
- for(var i = 0, length = this.particles.length; i < length; i++){
- var axis = this.particles[i].getAxis2D(this.theta);
- this.context.beginPath();
- this.context.fillStyle = axis.color;
- this.context.arc(axis.x, axis.y, this.PARTICLE_RADIUS, 0, Math.PI * 2, false);
- this.context.fill();
- }
- this.theta++;
- this.theta %= 360;
- for(var i = 0, length = this.particles.length; i < length; i++){
- this.particles[i].rotateX(this.rotationX);
- this.particles[i].rotateY(this.rotationY);
- }
- this.translationCount++;
- this.translationCount %= this.TRANSLATION_COUNT;
- if(this.translationCount == 0){
- this.setupFigure();
- }
- }
- };
- var STRATEGY = {
- SCATTER_RADIUS :150,
- CONE_ASPECT_RATIO : 1.5,
- RING_COUNT : 5,
- getStrategies : function(){
- var strategies = [];
- for(var i in this){
- if(this[i] == arguments.callee || typeof this[i] != 'function'){
- continue;
- }
- strategies.push(this[i].bind(this));
- }
- return strategies;
- },
- createSphere : function(){
- var cosTheta = Math.random() * 2 - 1,
- sinTheta = Math.sqrt(1 - cosTheta * cosTheta),
- phi = Math.random() * 2 * Math.PI;
- return {
- x : this.SCATTER_RADIUS * sinTheta * Math.cos(phi),
- y : this.SCATTER_RADIUS * sinTheta * Math.sin(phi),
- z : this.SCATTER_RADIUS * cosTheta,
- hue : Math.round(phi / Math.PI * 30)
- };
- },
- createTorus : function(){
- var theta = Math.random() * Math.PI * 2,
- x = this.SCATTER_RADIUS + this.SCATTER_RADIUS / 6 * Math.cos(theta),
- y = this.SCATTER_RADIUS / 6 * Math.sin(theta),
- phi = Math.random() * Math.PI * 2;
- return {
- x : x * Math.cos(phi),
- y : y,
- z : x * Math.sin(phi),
- hue : Math.round(phi / Math.PI * 30)
- };
- },
- createCone : function(){
- var status = Math.random() > 1 / 3,
- x,
- y,
- phi = Math.random() * Math.PI * 2,
- rate = Math.tan(30 / 180 * Math.PI) / this.CONE_ASPECT_RATIO;
- if(status){
- y = this.SCATTER_RADIUS * (1 - Math.random() * 2);
- x = (this.SCATTER_RADIUS - y) * rate;
- }else{
- y = -this.SCATTER_RADIUS;
- x = this.SCATTER_RADIUS * 2 * rate * Math.random();
- }
- return {
- x : x * Math.cos(phi),
- y : y,
- z : x * Math.sin(phi),
- hue : Math.round(phi / Math.PI * 30)
- };
- },
- createVase : function(){
- var theta = Math.random() * Math.PI,
- x = Math.abs(this.SCATTER_RADIUS * Math.cos(theta) / 2) + this.SCATTER_RADIUS / 8,
- y = this.SCATTER_RADIUS * Math.cos(theta) * 1.2,
- phi = Math.random() * Math.PI * 2;
- return {
- x : x * Math.cos(phi),
- y : y,
- z : x * Math.sin(phi),
- hue : Math.round(phi / Math.PI * 30)
- };
- }
- };
- var PARTICLE = function(center){
- this.center = center;
- this.init();
- };
- PARTICLE.prototype = {
- SPRING : 0.01,
- FRICTION : 0.9,
- FOCUS_POSITION : 300,
- COLOR : 'hsl(%hue, 100%, 70%)',
- init : function(){
- this.x = 0;
- this.y = 0;
- this.z = 0;
- this.vx = 0;
- this.vy = 0;
- this.vz = 0;
- this.color;
- },
- setAxis : function(axis){
- this.translating = true;
- this.nextX = axis.x;
- this.nextY = axis.y;
- this.nextZ = axis.z;
- this.hue = axis.hue;
- },
- rotateX : function(angle){
- var sin = Math.sin(angle),
- cos = Math.cos(angle),
- nextY = this.nextY * cos - this.nextZ * sin,
- nextZ = this.nextZ * cos + this.nextY * sin,
- y = this.y * cos - this.z * sin,
- z = this.z * cos + this.y * sin;
- this.nextY = nextY;
- this.nextZ = nextZ;
- this.y = y;
- this.z = z;
- },
- rotateY : function(angle){
- var sin = Math.sin(angle),
- cos = Math.cos(angle),
- nextX = this.nextX * cos - this.nextZ * sin,
- nextZ = this.nextZ * cos + this.nextX * sin,
- x = this.x * cos - this.z * sin,
- z = this.z * cos + this.x * sin;
- this.nextX = nextX;
- this.nextZ = nextZ;
- this.x = x;
- this.z = z;
- },
- rotateZ : function(angle){
- var sin = Math.sin(angle),
- cos = Math.cos(angle),
- nextX = this.nextX * cos - this.nextY * sin,
- nextY = this.nextY * cos + this.nextX * sin,
- x = this.x * cos - this.y * sin,
- y = this.y * cos + this.x * sin;
- this.nextX = nextX;
- this.nextY = nextY;
- this.x = x;
- this.y = y;
- },
- getAxis3D : function(){
- this.vx += (this.nextX - this.x) * this.SPRING;
- this.vy += (this.nextY - this.y) * this.SPRING;
- this.vz += (this.nextZ - this.z) * this.SPRING;
- this.vx *= this.FRICTION;
- this.vy *= this.FRICTION;
- this.vz *= this.FRICTION;
- this.x += this.vx;
- this.y += this.vy;
- this.z += this.vz;
- return {x : this.x, y : this.y, z : this.z};
- },
- getAxis2D : function(theta){
- var axis = this.getAxis3D(),
- scale = this.FOCUS_POSITION / (this.FOCUS_POSITION + axis.z);
- return {x : this.center.x + axis.x * scale, y : this.center.y - axis.y * scale, color : this.COLOR.replace('%hue', this.hue + theta)};
- }
- };
- $(function(){
- RENDERER.init(STRATEGY);
- });
- </script>
- <div style="text-align:center;margin:50px 0; font:normal 14px/24px 'MicroSoft YaHei';color:#ffffff">
- </div>
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